

All members of the party are honoured with Lordship/Ladyship and lands

Bring Conna to Riddleport and she convinces fighting to stop Fight and Defeat Mokmurian and his minions

Sheila Heidmarch takes reports from the Pathfinders the Guiltspur is likely too heavily defended to make retrieving the sixth Shard of Sin practical, at least for now. Sephiria Kaddren is also formally made Lady of Hook Mountain, including Turtleback Ferry & Fort Rannick. Yukiko Cleric 16 of Irori - given Kaijitsu estate in Magnimar, and made Abbess of Windsong Abbey. Quillax Druid 18 - Lady of Wolf's Ear & Warden of Jorgenfist, including the Therassic Library.Ĭlaw Goliath Barbarian 18 - Warden of the Storval Stairs & Lord of Ravenmoor (Hellknights recalled). It seems that without the deaths of thousands intended by Runelord Karzoug, the Runewells will not soon provide him enough soul energy to escape whatever prison binds him.īack in Magnimar there is much rejoicing Mayor Grobaras makes the PCs Lords of Magnimar. Riddleport celebrates, gives heroes freedom of the city (with 1000gp medallions). Wind Walk to Riddleport, Conna the Wise persuades the stone giant army to go home. Group find the Therassic Library, Clank falls for the Librarian (repaired by Quillax). Runelord Karzoug possesses the corpse and monologues, mocking the group and promising that the souls of the slain will feed his power. Come, all of you, into my Hall."Ĭlank slays Mokmurian with the Sword of Greed, turning him to red quartz. "Much colder, Hakeem." her voice on the breeze, and she is gone. This world is a little colder without Rey."Īlicia looks around Thusia one last time as Thuruar grips his Athena-owl focus and intones the ritual of banishment. "In that case Lord Thuruar, please Banish me home, like you did those other girls." That campaign is over."Ĭhris OOC: It seems that many campaigns are drawing to a close? The one called Mokmurian is dead, the threat of the Rune Lords ended, for now. Only yesterday the forces of Light won a great victory. Can you find out about my world? Are the Rune Lords victorious?"Īrchpriest Thuruar looks puzzled at Alicia's words. The village green of Thusia, around midnight, BCCC.Īlicia Scarnetti, younger sister of Titus Scarnetti: The planet Ghenrek-IV, a long way away from Golarion. I did find that 5e play balance remained good even at high level unlike in Pathfinder the battles never felt trivial. It worked best when PCs could evade or negotiate, or a bunch of monsters ganged up in one big fight. Shattered Star especially, but Runelords also in places, suffers from too many strings of static monsters sitting in rooms. Lessons learned - well I found I worried too much trying to convert countless weird monsters from PF Bestiary 2/3 to 5e, in retrospect it worked best when I just ignored them, maybe used an existing 5e monster, maybe made something up whole cloth. I was trying to get something of a living world feel within the constraints of an AP. I felt it was better to have too much material and do what interested the players. I also did not want the "let's get to the end of the line" feel I felt running Crimson Throne, where the goal was always to beat the BBEG at the end of book 6.

The basic idea was that Karzoug's rise and the quest for the Sihedron proceeded in parrallel and the PCs & GM would usually have a choice what to do next, to get away from the very linear feel that bugged me running Crimson Throne. I didn't write an outline in advance, I don't do a huge amount of prep. Do you have notes, campaign outline, lessons learned etc.? I read your campaign blog, but find it difficult to extract the reasonss as to why you mashed the two AP's the way you did.
